I was first inspired to create Eshana by the iconic psychic artwork by Wayne Reynolds. I decided to do a little research on the area of Oerik known as Zindia, and I’ve been learning a lot about Hinduism along the way.
Female human (Zindian) cleric of (The Goddess) 20
LN Medium humanoid (human)
Init +1; Senses detect chaos; Perception +10
AC 37, touch 16, flat-footed 31 (+11 armor,+5 deflection, +1 Dex, +5 insight, +5 natural)
hp 200 (20d8 +80)
Fort +28, Ref +20, Will +35
Speed 30 ft.
Melee +5 cold iron axiomatic ghost touch kukri +26 (1d4 +6/18-20, plus 2d6 vs. chaotic)
Space 5 ft.; Reach 5 ft.
Special Attacks channel positive energy 10/day (DC 25, 10d6), lore keeper
Spell-Like Abilities (CL 20th; concentration +30)
constant – detect chaos
1/day – dictum, quickened heal
Cleric Spells Prepared (CL 20th; concentration +30)
9th – gate, mass heal (2), miracle, summon monster IXD, true resurrection
8th – dimensional lock, discern location, greater planar ally, greater spell immunity, mass inflict critical wounds (DC 28), shield of lawD (DC 28)
7th – cure critical wounds, dictumD (DC 27), ethereal jaunt, greater restoration (2), regenerate
6th – banishment (DC 26), find the pathD, greater dispel magic, heal (3), mass cure moderate wounds
5th – atonement, break enchantment, commune, dispel chaosD (DC 25), plane shift (DC 25), serenity (DC 25), spell resistance
4th – death ward, divine power, freedom of movement, order’s wrathD (DC 24), restoration, spell immunity, tongues
3rd – magic circle versus chaosD (DC 23), prayer, protection from energy (2), remove curse, remove disease, water breathing
2nd – detect thoughtsD, bull’s strength, eagle’s spendor, lesser restoration (2), make whole, resist energy (2)
1st – bless water, comprehend languagesD, deathwatch, detect evil, entropic shield, remove fear, sanctuary, shield of faith
0 – detect magic, purify food and drink, read magic, stabilize
D Domain spell; Domains Knowledge, Law
Str 12, Dex 12, Con 16, Int 18, Wis 30, Cha 21
Base Atk +15; CMB +16; CMD 27
Feats Alignment Channel (Chaos), Brew Potion, Combat Casting, Craft Wondrous Item, Dodge, Extend Spell, Extra Channel, Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft)
Skills Diplomacy +10, Heal +27, Knowledge (Arcana) +8, Knowledge (Geography) +12, Knowledge (History) +14, Knowledge (Local, Zahind) +11, Knowledge (Nobility) +12, Knowledge (the Planes) +13, Knowledge (Religion) +26, Linguistics +8, Sense Motive +19, Spellcraft +26
Languages Abyssal, Ancient Suloise, Celestial, Common, Zindian
SQ inherent bonuses, remote viewing, staff of order, touch of law
Combat Gear ring of mind shielding, scrolls of mass heal and true resurrection; Other Gear amulet of natural armor +5, belt of mighty constitution +6, Bodhiratna, cloak of resistance +5, headband of mental superiority +6, incense of meditation, ioun stone (emerald ellipsoid, 2), Raiment of
Dharma, ring of protection +5, slippers of levitation, staff of healing, strand of prayer beads (healing, karma, summons, wind walking), vambraces of the genie, veil of fleeting chances
Inherent Bonus: Eshana has a +3 inherent bonus to her Wisdom from reading a tome of wisdom.
Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.
Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Eshana is from the Raj of Jahind, in the area of Oerik known as Zindia, or Zahindi. She is from the Brahmin varda, or caste, and is a priestess of the goddess (Shakti) in her role as the Supreme Being and Mother of the Universe.
Her first encounter with Demogorgon was the Jahindi city of Kathi. She and her companions discovered a shadow pearl and helped destroy it. They defeated the local pirate gang that was responsible for bringing the pearl to the city, and traced a connection between the pirates and a temple of Demogorgon in the foothills of the Punpir Mountains. After defeating the guardians of the temple, her group returned to Kathi but was defeated by another group of pirates. She was captured and taken to Scuttlecove.
She was eventually rescued from Scuttlecove by the crew of the Sea Wyvern. She joined this new group and traveled to the Abyss to help them.
Eshana has two unique artifacts, both gained from her travels and gifted to her in her struggle against Demogorgon. She recovered the Bodhiratna from the minions of Demogorgon and found the Sari of Dharma during her adventures against Demogorgon in Jahind. The Sari was inspired by the Stole of the Inheritor in Pathfinder Adventure Path #77. I’m not satisfied with the write-up, but it conveys the powers of the item, so that’s what matters right now.
Dharma (Major Artifact)
Slot body CL 20th Weight 2 lbs.
Aura Overwhelming abjuration
(The Goddess) often grants the use of this artifact to champions in times of great need. For Eshana it has manifested as a beautiful, elaborate sari. When worn, the sari grants DR 5/chaos, and it grants the use of heal as a quickened spell-like ability once per day. Once per day, the wearer of the sari can cast dictum. In addition, as long as it is worn, the user can use detect chaos at all times. A divine spell caster who worships (The Goddess) gains a +3 sacred bonus on all saving throws while wearing the sari.
Section 15: Copyright Notice
Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth © 2013, Paizo Publishing, LLC; Author: Wolfgang Baur.